
- #WHAT IS THE BEST FLIGHT SIMULATOR OUT RIGHT NOW FULL#
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“But if a building is obstructed by a shadow of a tree, we actually need machine learning because then it’s not clear anymore what is part of the building and what is not because of the overlap of the shadow - but then machine learning completes the remaining part of the building.
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“What we do basically in Flight Simulator is we look at areas, 2D areas and then finding out footprints of buildings, which is actually a computer vision task,” said Putz. Even figuring out a building’s exact outline isn’t easy. “It’s easy to see why reconstructing a 3D building from a 2D map would be hard. “I didn’t even know this existed, but this was exactly what we needed - and we found two of them. “So it was easy for us to fill positions like a PhD in rooftop reconstruction,” Putz said. Microsoft then launched a research center in Graz and when that closed, Amazon and others came in to snap up the local talent. And while Google Maps won the market, Bing Maps actually beat Google with its 3D maps. Back in the day, there was a Bing Maps team in Graz, which developed the first cameras and 3D versions of Bing Maps. Now, while Putz says he met the Microsoft team by chance, there’s a bit more to this. For Flight Simulator, the studio reconstructed 1.5 billion buildings from 2D satellite images. Microsoft and Asobo Studios needed a system for building the rest. The core idea of the new Flight Simulator simulator was to use Bing Maps as a playing field, as a map, as a background,” Putz explained.īut Bing Maps’ photogrammetry data only yielded exact 1:1 replicas of 400 cities - for the vast majority of the planet, though, that data doesn’t exist. “By random chance, I met someone from Microsoft who was looking for a studio to help them out on the new Flight Simulator.

The team actually ended up using this for some of its projects before Microsoft came into the picture.


That team used a number of machine-learning techniques to build a system that could learn from how designers build maps and then, at some point, build its own AI-created maps. Then we went more into the racing, shooting, driving genre, but we still had this idea of positional placement and descriptions in the back of our minds.”īongfish returned to this idea when it worked on World of Tanks, simply because of how time-consuming it is to build such a huge map where every rock is placed by hand.īased on this experience, Bongfish started building an in-house AI team. “The mountain itself was procedurally constructed and described - and also the placement of obstacles of vegetation, of other snowboarders and small animals had been done procedurally.
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“One of the first games we did in 2007 was a snowboarding game called Stoked and S Stoked Bigger Edition, which was one of the first games having a full 360-degree mountain where you could use a helicopter to fly around and drop out, land everywhere and go down,” he explained. As Putz told me, it was actually Stoked that set the company on the way to what would become Blackshark. Blackshark is actually a spin-off of game studio Bongfish, the maker of World of Tanks: Frontline, Motocross Madness and the Stoked snowboarding game series.
